F O R G E T M E

JUNE 2026
FORGET ME - JUNE 2026 - INTERACTIVE GAME BASED INSTALLATION

Keep pressing the button, until she dies.

The installation combines game mechanics, 360 degree simulated AR immersion, tracking-based interaction, and participatory spatial design. It places the audience inside a system that appears sweet, harmless, and fully operable: one person becomes the player, while the others become spectators; one clicks, while the others watch, wait, urge, or remain silent.

To be loved, to be seen, to be clicked, to be fed, to be controlled, to be scored, to be killed, to be forgotten.

Her pain is converted into data. Her body is compressed into an interface. The player, driven by the desire to “complete the game,” is drawn step by step into an ethical purgatory.

W R A P T I M E

DECEMBER 2025
WRAP TIME - DECEMBER 2025 - COMMUNITY BASED PARTICIPATORY INSTALLATION

WRAP TIME is a community-based participatory installation developed through a one-month collaboration with Age UK. During the project, I volunteered with older participants, spending time with them through conversation, shared activities, and creative workshops. The work centres on Barbara, one of the participants, whose memories, personal objects, and everyday gestures became the starting point for a short documentary and a care-based installation.

Combining moving image, oral storytelling, personal belongings, and spatial arrangement, WRAP TIME reflects on ageing, companionship, memory, and the emotional traces held within ordinary life.